Perdition - Elevator
Ryan farrenkopf elevatoriray

Iray Render with 4k texture

Ryan farrenkopf elevatoringame

In game render with 1k texture

Ryan farrenkopf elevator1

2k Texture

Ryan farrenkopf elevator3

2k Texture

Ryan farrenkopf elevator4

2k Texture

Ryan farrenkopf elevator5

2k Texture

Ryan farrenkopf elevator2

2k Texture

Made for a now cancelled Indie Game (Perdition). The original idea for the elevator was more inline with victorian architecture, but the game needed more of an open platform to allow players to enter from any angle without obstructions. I ended up going with an industrial platform with an open, and totally not safe gear system. The Elevator rides on a center rail with is not yet implemented in game. I modeled and animated them in Blender then backed and textured them in Substance Painter. I helped develop the style used for this victorian mansion level. All Art is Work in Progress and Subject to Change.