Poupelle of Chimney Town VR - Environment Art
Material trimsheets used for the house. Created instances in Unity to create variety.

Material trimsheets used for the house. Created instances in Unity to create variety.

Wireframe and trimsheets for the tram

Wireframe and trimsheets for the tram

Wireframe for the gondola

Wireframe for the gondola

Poupelle of Chimney Town is a best-selling children's book in Japan. I was tasked by Nishino Inc with creating several assets for their VR adaptation of the story. I modeled and textured all these asset utilizing trim sheets and using material blending in Unity with some one off textures when needed.

- "Lubicchi's House, Look Dev" the home of one of the main characters in the story. Players will visit the house where they can watch a scene from the story book play out inside.

-"Tram" A double decker tram that rides through the city streets.

- "Ride, Look Dev" A gondola style ride that players ride between the various scene in the VR project. The ride has some interactive elements.

All art was created to fit within strict poly-count and texture limit. The project is build in Unity's Standard Render Pipeline. All Renders here are using Unity's HDRP with DXR.