The Grand Foyer is the first room in the game, and where the player chooses from one of three narrative paths by selecting either doors, or the broken wall.
Initially Created in 48hrs for the 2016 Asylum Game Jam, The Devoured Dead is a narrative side-scrolling horror game set in a derelict 1920's mansion. The art style for the game is twisted to reflect the torment of the spirits that haunt the once vibrant manor. I modeled three rooms for the game, the grand foyer, the bedrooms (master and guest), and the bathroom. Texturing was done with color atlas.
Screenshots captured in UE4