Perdition was an Isometric multiplayer game with a focus on environmental traps and hazards where players compete to find the hidden item and the level and make it out alive.
As the sole artist on the project I worked with the designers to come up with a theme for the prototype level and use that theme to come up with traps and hazards. I then set to work creating modular sets for the designers to use to create custom level layouts.
I also then learned to rig hard and animate surface models to create the level hazards.