Perdition - Modular Walls
Ryan farrenkopf wallsiray2

Rendered in Iray

Ryan farrenkopf wallsinengine

In game render

Ryan farrenkopf walls1
Ryan farrenkopf walls2
Ryan farrenkopf wallsbreakdown

Material Breakdown

Made for a now cancelled Indie Game (Perdition) these wall models are build to be modular as to allow for procedurally generated levels. I modeled them in Blender then backed and textured them in Substance Painter. I helped develop the style used for this victorian mansion level. All Art is Work in Progress and Subject to Change.