Pacific Drive

During my contract at Ironwood Studios I was tasked with creating a plethora of different pieces to meet the game's ambitious goals. Everything from houses and modular pipe sets, to cars and trains. The cars had to be build in such a way that doors and panels could be removed so players could scrap them for resources.

The cars were an especially fun challenge that required me to work closely with not only my art lead but also with tech art. Below is just a sample of the work I did for the game.

(Note: The cars are shown here using a debug texture that changes to various colors and tints when placed in the game world.)

These screenshots were taken around the Alpha stage of development.