Small auxiliary generator room during a dark and stormy night. While operational, this room has been poorly maintained and time and the elements are taking its toll. Modeled in Blender, textured with Substance Designer and Painter. Rendered in Unreal using RTX Raytracing for shadows, global illumination, ambient occlusion, and reflections.
Update: I've gone back and made some changes based on feedback. I've reworked some textures to be less noisy, and added some more detail to some meshes.